Engine Publishing is a small-press RPG publishing company dedicated to creating insanely good gaming products.
I’m Martin Ralya, the founder and owner of Engine Publishing. I run the company out of my home office, alongside my day job (our warehouse is the office closet; it used to be a shelf under my desk). I was a freelancer for the RPG industry from 2004-2009, with 25 published credits. Between Gnome Stew, which I run and contribute to, and Treasure Tables, which I ran from 2005-2007, I’ve written close to a thousand articles for game masters since 2005. I live in Utah with my amazing wife, Alysia, our awesome daughter, Lark, and our nutty dog, Wicket, in a house full of books and games.
Engine Publishing exists to bring you products that will make your gaming more fun, at a fair price. I’ve been gaming since 1987, and I’m an incredibly picky consumer: As a gamer, I expect RPG publishers to respect my time and money, and as a publisher I respect yours. Every product released by Engine Publishing is a labor of love, and something I believe you’ll love as much I do.
I started Engine Publishing in 2009 in order to publish Gnome Stew’s first book, Eureka: 501 Adventure Plots to Inspire Game Masters, which debuted in 2010, and to give myself an avenue for publishing future RPG products. Since then, our books have gone on to sell thousands of copies — many more than we initially expected.
I treat the skilled and talented folks who work on Engine Publishing projects the way I want to be treated as a freelancer. As a publisher I pay on time (typically on acceptance and within 24 hours), use clear contracts, and strive to make it a pleasure to freelance for Engine Publishing.
If you have any questions or feedback about Engine Publishing, I’d love to hear from you: martin (at) enginepublishing (dot) com.
Engine Publishing was founded on September 9, 2009. Our website went live on April 14, 2010. The Engine Publishing logo was designed by Darren Hardy, who rocks on toast.